Smashphone: motion clips adapted from Tennis-MoCap
====================================================

These 108 files are the motion clips in Smashphone 1.5.0 that are adapted
from the Tennis-MoCap dataset. They are licensed under the Creative Commons
Attribution-ShareAlike 3.0 Unported licence (CC BY-SA 3.0), the same licence
as the dataset: https://creativecommons.org/licenses/by-sa/3.0/

Source
  Tennis-MoCap: "A tennis action dataset: competitive performance of
  Caldas-Colombia tennis players", https://github.com/jdpulgarin/Tennis-MoCap
  Maintainer: Juan Diego Pulgarin-Giraldo (Universidad Autonoma de Occidente,
  Colombia). Contributors: Sergio Garcia-Vega, Luis Gerardo Melo-Betancourt,
  Santiago Ramos-Bermudez, Andres Marino Alvarez-Meza, German Castellanos.
  Reference: Pulgarin-Giraldo J.D., Alvarez-Meza A.M., Melo-Betancourt L.G.,
  Ramos-Bermudez S., Castellanos-Dominguez G. (2017). A Similarity Indicator
  for Differentiating Kinematic Performance Between Qualified Tennis Players.
  Progress in Pattern Recognition, Image Analysis, Computer Vision, and
  Applications, 309-317. https://doi.org/10.1007/978-3-319-52277-7_38

What we changed
  Each clip is one stroke cut from a Tennis-MoCap take (the file's "source"
  names the take and frames). It is retargeted from the dataset's skeleton
  onto Smashphone's player, which is built on a Microsoft Rocketbox character
  (MIT), keyed by our bone names, with the moment the racket meets the ball
  marked ("contact", 0 to 1). In the game the clips are then blended and
  adjusted live, for example to reach the ball.

Format
  One JSON file per clip, in a folder per sport: "fps" and "frames", "bones"
  (one rotation track per bone), "root" (the pelvis path), "contact", and the
  clip's own "source" and "license".

https://smashphone.app/credits
